fredag 15. januar 2010

Museums and Installations






Nøklingsstudioet NRK

Description of the Installation

designers: NRK

concept: the installation consists of a room with walls of semidark glass. inside is a TV-studio with a greenscreen, a screen where the content of the greenwall is displayed, a camera, light and a digital screen with menu options. This installations works like a TV studio. The user gets to stand in front of the greenscreen and play the TV host of a selected program (weather, mgp etc.) Outside of this glass room a TV monitor is showing the recordings that has been done inside the studio.

genre: learning/ experience tool.

The installation is placed in a center for experience at NRK together with several other installations. Most visitors are children.

The installation is built like an own room to give the users a feeling of beeing in a separate room where only the recording is what's going on. At the same time it is possible to look in and out through the class walls and for both both parts it is possible to see what is going on. It is perhaps also the intention, that others can watch a studio recording from outside.

The user motivation is about the chance to experience how it is to stand in front of a camera and play a TV host and to watch the recordings afterwards. A special feature on this installation is the possibility to play whit the greenwall function and make parts of the body dissapear into the background of the greenwall content on the real recording.

The enviroment is shaped like a TV studio, exept for the windows surounding it.

Analysis of character - attributes and roles

When the user first chooses the type of program he or she want to be a host in, he or she is representet through his/her finger touching the touchscreen and selects a program. After that the user is reperesented as him/her self recorded infront of a greenwall. The user takes the identity of an imaginary or real TV host, and it is up to the user to decide what he or she wants to do or how he or she wants to behave infront of the camera. The user him/herself must lead the progression of the content recorded, only helped though animated graphics of weather or a TV show.

The audiens is watching the user either from inside or outside of the glass room, or at the TV monitor outside of the glassrom where the user him/herself also is able to watch him/her self and then become a part of the audience him/her self.

The installations is an enviroment you can walk into an be a part of. It changes its screencontent over time acording to the menu choices for content the user selects. The content displayed on the Tv monitor outside is lagging a bit, just in time for the user to see the him/her self on the screen.

Analysis of the interaction

The installation has a camera that detects a certain color of green. This makes the green background behind the user vanish and be replaced by the digital background of the selected program. The user is able to play with green textile pieces to make parts of his/her body dissapear on the screen. It is up to the user to vary the activity level. To get more out of the installation the user can move around and make gestures like a TV host infront of the greenscreen. But the user get no instructions. The installation invites and motivates the user to interact through the animated graphics shown on the recording screen and which the user should somehow relate to to get a realistic recording. Or to play with to make a funny recording.

The user understands that he or she is walking into a TV studio when he or she walks into the room and sees his/her own picture and the second screen when beeing infront of the camera and the greenwall. As the user selects the TVprogram, he or she will know how to behave to fit into the role infront of the camera, based on previous TV watching experience. The music and the graphics that the user recognizes is important.

Developments over time

The different menu choices for different TV programs to be a host in, would make the user curious about trying out different roles. The fact that the user gets to see him/herself playing the role of a tv-host on the monitor outside almost directly after is trigging the experience.

phases: explore the ambient (10-60 sek) - walk over to the info screen (10-60 sec)- choose porgram (10-60 sec) - perform infront of the camera (1-3 min) - at the same time look at her self on the second screen inside the studio - walk outside and watch (30-60 sec) - repeat

Personal user experience
I saw some other people from class doing something inside the classwalls of the installation, and walked inside. I watched to guys in class performing infront on the camera. I was trying to document the experience through filming and taking pictures.




Nyhetsstudioet NRK

Description of the Installation

designers: NRK
concept: the installation consists of a littele glass room or chamber with walls of glass. inside is a miniTV-studio with a chair, a camera and a mirror with the text coming up on, light and a digital screen with menu options. This installations works like a TV studio. The user gets to sit in front of the the camera and play the TV host of the news. The user have to write his or hers name and select a clipp that he or she want to tell about. Then the user have to read the text showing up in the mirrior plate by the camera and the users voice and figure is recorded. Outside of the chamer a TV monitor is showing the recordings that has been done inside the new studio.

genre: learning/ experience tool.

The installation is placed in a center for experience at NRK together with several other installations. Most visitors are children.

The installation is built like an own little chamber to give the users a feeling of beeing in a separate room where only the recording is what's going on, and to prevent noice from outside while recording. At the same time it is possible to look in and out through the class walls and for both both parts it is possible to see what is going on. It is perhaps also the intention, that others can watch a studio recording from outside.

The user motivation is about the chance to experience how it is to sit in front of a camera getting instructions of what to say while reading on the screen and play the TV host of the news. To watch the recordings afterwards.

The enviroment is shaped like a very small box you walk into that is a small recording studio. Around the installation is lots of other installations.

Analysis of character - attributes and roles

The user is first welcomed by an other TV host who we know from the news.The user have to write her name and to choose the part of the news program that he or she want to presen. He or she is representet through his/her finger touching the touchscreen and selects a program. Then the user get instructions about to practice a bit on what she is going to read, and to click on start when she is ready.

After the user is reperesented as her own voice while reading. The user takes the identity of an imaginary or real TV host, and it is up to the user to decide how he or she wants to behave infront of the camera. The user him/herself don’t have to lead the progression of the content recorded, because she is all the way helped though the text showing up in the mirror infront of the camera. The user have to focus on timing and proper reading and pronounciation.

The audiens is watching the user either from inside or outside of the glass room, or at the TV monitor outside of the glassrom where the user him/herself also is able to watch him/her self and then become a part of the audience him/her self.

The installations is an environment you can walk into an be a part of. It does not changes its screen content over time, but is selecting the recording point according to the menu choices for content the user selects. The content displayed on the TV monitor outside is going in loop. Depending on which part of the news the user have chosen, she has to wait until the program gets to this point before she can see herself. The latest recordings of each clip are shown, and the program is sent in loop.

Analysis of the interaction

The installation has a camera, but you have to tell it to start recording by selecting “start”. The user has to be very quick and precise when reading the text showing in the camera mirror. The user is led by instructions all the way.

The installation invites and motivates the user to interact through the instructions to get a realistic recording in between the music and the TV graphics. The user can also play with making funny recordings.

The user understands that he or she is walking into a TV studio when he or she looks into the room and sees that it is instruction on the touch screen about what the user should do if she wants to play a news host. As the user selects the part of the TV program, he or she will know how to behave to fit into the role in front of the camera, based on the textual instructions and previous TV watching experience. The music and the graphics that the user recognizes is important to make the experience realistic.

Developments over time

The different menu choices for different TV programs to be a host in, can make the user curious about trying out different roles. The fact that the user gets to see him/herself playing the role of a TV-host on the monitor some time after can be trigging the experience. But maybe it is a onetime experience?

phases: explore the ambient, the box (10-60 sec) - walk over to the info screen (10-30 sec)- sit down and find a proper position 20-60 se - choose program (10-30 sec) - perform in front of the camera (1-2 min) - at the same time look at herself on the second screen inside the studio - walk outside and watch (30-60 sec) - repeat

Personal user experience

I went over to the installation, and tried it out on my own. I made a recording. When some other people from class came over, I was trying to document the experience through filming and taking pictures.

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